“MyGM has been the most requested addition to the franchise for the better part of a decade,” says creative director Lynell Jinks. It was improved upon across the next two games… and then dropped completely. Now it's finally back. Introduced in Smackdown vs Raw 2006, this beloved feature saw you take on the role of general manager for a brand within WWE: drafting a roster, overseeing feuds, managing individual morale. This is a different and huge step in the right direction." "You're going to see things earlier than you have before, with more behind-the-scenes than we’ve shown in the past. "We want to try out new ideas and bring everyone along for the journey." The tagline for WWE 2K22 is: 'It hits different.’ “That doesn’t just apply to the game itself but the way we market it and communicate with the press, content creators, and our community,” says 2K global communications manager Al Stavola. Head there if you’re looking for a brawler featuring a host of past WWE stars, such as Daniel Bryan, CM Punk, Dean Ambrose, and Chris Jericho. There’s also a WWE 2K20 feedback project on the official 2K forums (opens in new tab), which the company said directly influenced WWE 2K22.Īs for Yuke’s, they’ve moved on to a new wrestling sim: the highly anticipated first AEW video game (opens in new tab). At least seven of the dev team also post on Reddit’s WWE Games (opens in new tab) forum – if you’re looking to interact, this introductory post (opens in new tab) is a great starting point. Australian dev Patrick Gilmore, once the kingpin of EA’s beloved Medal Of Honor series, is on board as executive producer, and was active on Twitter (opens in new tab) during the summer of 2020, seeking fan ideas. Visual Concepts is still maintaining control of the WWE series, although with a new face at its helm. Yuke’s had helmed the series since its PS1 inception as WWF Smackdown back in the year 2000. It meant that in-house studio Visual Concepts was left to finish a part-developed title on its own. The controversial decision to cut ties with long-time developer Yuke’s is cited as one of the key reasons for WWE 2K20’s failure.
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